Multiple non-destructive bevels in Blender 4.1! Well... almost
Blender 4.0 introduced using Edge Float attributes for bevel weights. It’s basically “edge groups“, just by a different name. I did a small fork of 4.1 to allow bevel modifiers to use custom edge attribute groups. This lets us do a non-destructive bevel workflow! Great for hard surface modeling.
My fork/latest commit:
Autosmooth thread:
---
My blendermarket store:
Also check out my gumroad store:
Thanks for stopping by!
1 view
113
27
5 months ago 00:07:20 1
emulating film in 2024
6 months ago 00:08:33 1
Multiple non-destructive bevels in Blender 4.1! Well... almost
10 months ago 00:05:01 1
30 Nov: Preparation Completed! Ukrainians TO MAKE A MASSIVE ATTACK | War in Ukraine Explained
11 months ago 01:16:29 4
Revan - Star Wars Fan Film (2015)
1 year ago 00:03:02 1
[PoE Melodeath] Alice Rain - Winds of the Atlas (Instrumental)
1 year ago 00:09:16 1
Walmart And 9 Large Retailers Are Closing Stores As Retail Crisis 2023 Continues
1 year ago 00:00:31 1
Elite Concrete Scanning Professionals | GPRS
1 year ago 00:26:45 1
Sauver l’humanité, est-ce encore possible ?
1 year ago 00:01:05 1
Sniper Elite 5 - Reveal Trailer | PS5, PS4
1 year ago 00:02:16 1
Cantirium: God Slayer - Launch Trailer
1 year ago 00:01:10 2
Heightbasher 1.0 Blender 2.8+ Addon
1 year ago 00:12:52 146
Cycles Temporal Stabilizer - Render Animations up to 40x Faster! Watch in 4k!
1 year ago 00:02:43 1
La Russie lance des frappes massives contre les installations militaires en Ukraine
1 year ago 00:11:49 1
Westward M - Official Launch Taiwan Gameplay Android APK iOS
2 years ago 00:57:24 22
Texturing Photorealistic Skin in Mari | Procedural Texture Generation in the Node Graph
2 years ago 00:01:02 1
Aperture - Edward Clug (NDT 1 | Soir Historique)
2 years ago 00:00:54 3
Eyek Blender add-on - Reference Images as decals.
2 years ago 00:06:41 1
RESHAPE ANY FACE in Photoshop (Face-Aware Liquify Tool)
2 years ago 00:28:35 3
Psychopath or Trauma Victim? Autistic or Schizoid? Borderline Anyone?
2 years ago 00:51:45 8
Building “the matrix city of machines“ using USD across Maya´s Tool set