Building “the matrix city of machines“ using USD across Maya´s Tool set

Learn how to use USD across Maya´s tools set to help solve the problem of being able to store, edit and export complex asset data like modeling, materials, lighting and shading variations in a single USD container, also allow users to transport and share these data across different software products along various stages of a pipeline without any loss of fidelity and non-destructively. Create, edit and share complex USD prototypes with multiple variants, purposes, etc, using only Maya´s tools set. Finally use the power of Bifrost to procedurally create an entire city of pods from one unique module by creating complex prototypes and USD Point Instancer that can be rendered easily with Arnold MtoA. Learning Objectives - Store Modeling, Animation, Lighting and Shading data with multiple variants in a single USD container´. - Create, edit and share complex USD prototypes using only Maya´s tools set. - Purpose USD data easily with Maya, Arnold and Bifrost as “Proxy and -Render da
Back to Top