This quick tip is a walkthrough of the Tessellation Tag settings in Redshift, which are most commonly used to generate the polygons necessary for Displacement to work. There are a handful of settings I prefer to change, so that interactivity performance is smoother, and those settings can easily be saved as the defaults.
Additionally, I cover my method to use the Cinema 4D Displacer Deformer which can help generate some of the necessary geometry in the viewport. This can be useful in certain situations, so I include how I like setting it up.
The Tessellation Tag settings should apply to Redshift in other DCCs as well.
00:00 Introduction
00:42 Tessellation Tag Overview
01:38 My Recommended Tessellation Settings
02:45 Saving Improved Settings As Defaults
03:30 Using The Cinema 4D Displacer Deformer
04:46 Conclusion
__________________________
Subscribe: @gernge
My Website:
Twitter:
Instagram: