Full pipeline of 3D modeling low-poly weapon for games.
Not tutorial, just timelapse (speed modeling) in Blender 3.2.
Texturing in Substance Painter.
Final result have 1009 Verticles and 1116 Polygons
Used Art by Pu Gui
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00:00:00 Low-Poly Modeling
00:19:20 High-Poly Sculpting
00:49:22 Refine Low-Poly
00:53:21 Setup Smooth and Sharp
00:56:21 UV Unwrap
00:59:53 Texturing Blade
01:04:42 Texturing Guard and Grip
01:11:34 Texturing Gems
01:14:10 Making some damages
01:17:17 Export to Blender and Unreal Engine
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