Kotey Annan How to model, texture and render a cheeseburger - Part 6/22

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Kotey Annan» (@KoteyAnnan). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: In this sixth lesson, I finalize the sculpting of the top bun. COURSE PLAYLIST Course Playlist (Link: ) Part 1: Course overview & reference study Part 2: Maya Scene Preparation Part 3: Blocking out silhouette and primary forms Part 4: Continuing silhouette and primary form block-out ( Part 5: Finishing primary forms blockout ( Part 6: Finalizing, merging and polishing top bun ( Part 7: Finalizing top patty ( Part 8: Finalizing top cheese, sauce and cucumbers ( Part 9: Fleshing out the detail of the bottom half ( Part 10: Merging for cohesion and creating fluid meshes ( Part 11: Testing fluid meshes and retopologizing entire asset ( Part 12: UVing, baking Maps and material setup ( Part 13: Painting base color for the top bun ( Part 14: Painting subsurface for the burger Part 15: Painting transmission for fluid meshes, cucumbers and onions Part 16: Painting roughness for the burger Part 17: Exporting finished maps & assembling the materials in Maya Part 18: Assembling final render in Blender 4 Part 19: Assembling final render in Unreal Engine 5 Part 20: Bonus: simulating fluids with Bifrost in Maya CHAPTERS Intro Preparing for crumb projection Exporting the top bun meshes for quick UVing in Maya Noticing and repairing UVs out of bounds Building up secondary forms on the shell Breaking up perfect lines of folds in the back of the bun Preparing the crust/shell for surface noise Adding surface noise to shell Sculpting edge of crust chipping and cracking Sculpting the crumbs or innards of the top bun Sculpting singe or burnt edges Discussing failed merge and projection attempt Discussing failed flake generation with nanomesh Blending the burnt edges with the crust and the crumbs Adding personality to the shell Coating the shell with a final noise pass Next lesson overview Cheeseburger reference images *** Main Cheeseburger reference photo by Eiliv-Sonas Aceron on Unsplash &-lettuce-pu6b4yIlQF4 2nd cheeseburger photo photo by Pizza cone & Hamburguesas Fric&eli on facebook 3rd cheeseburger photo owner unknown. Found on pintrest at provided link. Please contact me if this is your photo so I can credit you 4th cheeseburger photo photo by Cursos de Doces Gourmet #jp-carousel-5140 5th cheeseburger by Patty master on facebook Graphics *** Fast Forward arrow Icon by Freepik Title screen Elegant design geometric shapes background by Freepik Thumbnail 3d text by . com
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