Some joints and destruction exercising. It’s not a tutorial just some thoughts about destruction simulation in TP. Basic idea: you operate on lowres level - it’s very fast and interactive. When destruction pattern and timing is ok to you - do upres sim. If somebody is interested in details - I can do more detailed tutorial about it. ENGLISH SUBTITLES ARE AVALIABLE
Test1 scene is here (3ds max 2012, TP4)
Auto joints example:
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