Taking a break from all the fluidy citrus plant stuff - we go to our iceberg in a glass! Now we will prepare the material for some crunchy cold ice pieces and tune our render settings, adding some addtional smokey detail so it looks proper frosty. Same deal though, Karma LOP, render settings, batch output our sequence.
Complete tutorial videos and project scene files here:
TIME STAMP LIST
00:05 - intermission! iceberg pieces (materials, lights)
05:12 - custom normals (noise displacement fix)
09:40 - iceberg shading (cont’d)
26:01 - render settings (motion blur)
27:40 - debris
38:13 - debris motion blur
39:07 - load in lime
45:17 - Karma LOP
49:02 - set up smoke render
53:04 - Karma LOP
55:18 - batch output (Deadline, HQUEUE)