#UE5 Series: Path Tracing Using Render Layers in UNREAL Engine
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Layers provide the capability to efficiently select and control the visibility of Actors within your level. Opting for layers over object IDs facilitates the rapid decluttering of a scene, presenting only the relevant Actors, especially when incorporating motion blur and depth of field. This functionality becomes indispensable when you bring Layers in your renders using path tracer, a process we will delve into extensively in this tutorial. In addition, I’ll demonstrate the seamless compositing of these layers in Nuke, unlocking the capabilities of this exceptional tool. So get ready to gear up and let’s get started!
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