The smarter way to render and manage scenes - renderStacks for 3dsMax ---------------------------------------------------------------------------------------------------------------------------------
MaterialX Material - This scripted material can load MaterialX files (.mtlx) into the Material Editor. Under the hood, it is actually importing the MaterialX files into a Physical Material composed of an OSL network of textures.
MaterialX Importer - Allow to import .mtlx document as Physical material and OSL maps
MaterialX maps - MaterialX standard library nodes are implemented ax mx_ OSL maps in Slate. This allows users to edit/author MaterialX using 3dsMax native material editors.
MaterialX Exporter - allow to export a valid Physical material tree as MaterialX document.
MAXScript - The MaterialX Importer and Exporter are exposed to MAXScript to allow automation and scripting.
Integration with USD - The MaterialX plug-in comes with a Shader Writer for the 3ds Max USD Plug-in that will allow the USD export to bind references to the MaterialX files to USD Prims when exporting scenes using a MaterialX Material
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