Time-Lapse Sculpting in ZBrush: Sea Monster

Scuplt your own detailed sea monster: In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the crea
Back to Top