Photogrammetry vs Gaussian Splatting for Virtual Reality
What’s better for viewing real life VR environments?
I give my thoughts on this and compare how either feels in VR.
You can download my Gaussian Splats and view them in VR yourself!
Collection of splats:
VR Splat viewer:
Links discussed in video:
Luma labs:
Unity plugin:
Animated splats:
1 view
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