DFFOO GL | Dar3 to Defy II | Celes Solo (Scotty Jr Run)

Celes Solo Party: Celes FRBT 3/3 (Paine LD) FR Phase: Celes (2) FR Echo: N/A Celes has her speed passives removed (refer to the setup at the start of the screen) Scotty Jr doesn’t have a lot of enhancement points left so I have decided to green my Celes BT instead in order to do this solo. It seems plausible to do without her BT but it requires some precision timing though. Strategy 1) Use Paine LDCA to cleanse the debuffs and dispel the buffs 2) Avoid applying her LD you are reaching 80%-90% of the boss force time. Go into her BURST phase and activate the LD traps. 3) Activate her FR once it is ready. Refresh her BT finisher when the BT aura is down to the last few turns. The boss will activate the buffs and debuffs once it reaches the 49% HP threshold. I got the boss activating their Force Time when Celes’ BT aura is down 5 turns. The BT aura will protect Celes. 4) Activate her Force Time and refresh the LD traps when it is needed. Summon Bahamut once you are down to the last turn of your Force Time and finish up the boss while in summon. Bahamut summon Note: Celes is EX 3LB with her bloom passives & enhancement boards. Celes has her BURST 3/3, FR 3/3, LD & her own sphere UW Weapon: Celes 5/5 UW, HG Armor : Celes HG 3/3 Force Level: Celes FE30 Calls: Celes FRBT 3/3 (Paine LD) Score: 2101K (27 Turns) Video on fight overview: Time codes 00:00​ - Intro & Overview 03:38 - ~Commencement of the Fight~ SHINRYU Overview - The Zu has 150 mil HP each. They do not have any major HP resistance Force Gauge Effects All: Force gauge charge rate 4% when a player acts. ≥ 30%: Raises the boss party DEF by 30% ≥ 50%: Raises the boss party ATK by 30% ≥ 60%: Raises the boss party SPD by 30% ≥ 80%: Boss party gains non-FR HP DMG Resist by 150% Force Ability Dust Storm : AOE BRV HP (guaranteed hit). Grants the party 8 framed buffs for 5T. ATK 50%, SPD 50%, BRV DMG Up 50%, Turn Rate Up 30%, DEF Up 50%, HP DMG Up 50%, BRV DMG Resist 80% & HP DMG Resist 150% Force Time | 10 turns Gains the following enhancements during force time • Reduces BRV and HP DMG (Non-FR) by 100% while it is buffed or your party is inflicted with debuffs • Triggers Dust Storm after its own turn Force Weakness: Use a melee force ability that cleanses debuffs and dispels buffs  Cancel Force Time Key HP thresholds - SHINRYU auras will trigger at the start of the fight and the 79% HP threshold - Triggers Intimidation lingers and is followed up with debuffs inflicted (bypass debuff evasion) at the start of the fight and 49% HP thresholds. a) Intimidation Lingers - Grants the party 8 framed buffs for 3T. ATK 50%, SPD 50%, BRV DMG Up 50%, Turn Rate Up 30%, DEF Up 50%, HP DMG Up 50%, BRV DMG Resist 80% & HP DMG Resist 150% b) Debuffs inflicted – Inflicts on your party 6 framed debuffs for 3T. BRV DMG -50%, HP DMG -50%, ATK -50%, DEF -50%, SPD -50%, Turn Rate -50%. - At the 89% and 19% thresholds a) If the boss has buffs and the party has debuffs – triggers Reached peaked intimidation! The boss will unleash an HP attack that reduces your party to 30% of their max HP and restores 30mil HP. b) If the above condition is not met, the boss will inflict itself with ATK -80%, DEF-80%, SPD-80% by 1T - Boss uses these basic attacks – a) Aero - ST Magic BRV b) Dust Storm – AOE BRV HP Attack (upgraded to Dust Storm if boss buffed) Fight Infographic: PDF Guide: Force Mechanics Overview Video Link: PDF copy: #dffoo #dissidiaoperaomnia #finalfantasy
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