Festive chainmail physics simulation test -- Blender Bullet Physics SmallLuxGPU

Pure Bullet physics rigid body simulation, no constraints, no cloth sim. Metals parts simulated using compound physics capsule primitives (~10K rbs). (~5K rbs for “sphere-box collision“) Created using Blender, Bullet physics engine, rendered using SmallLuxGPU OpenCL accelerated path tracer. Environment lighting created by Vlad “SATtva“ Miller.
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