Building a Battle Royale Multiplayer Game with Photon Fusion | Unite 2022
Dive into the development of a server-authoritative battle royale shooter for 200 players running a 60-ticks-per-second netcode. The project is available for free on the Unity Asset Store, powered by Photon Fusion and Multiplay hosting and matchmaking.
Speakers:
Erick Passos, SDK Lead Developer (Photon Engine)
Dan Richards, Staff Software Engineer (Unity)
Download the sample:
Timestamps
00:00 Intro
00:58 Agenda
01:30 What does it mean to be AAA grade
04:00 Sample Features
05:51 Photon Fusion Overview
10:53 Server Performance
13:43 Client Performance
15:17 Reaching world scale
20:30 Get started with Game Server Hosting
23:19 Matchmaking
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