Exclusive Review - Is Slip Angle The Future of Sim Racing Haptics?

#simracing #hapticgaming In this video I’m reviewing the all new Slip Angle haptic feedback system for sim racing. The Slip Angle system involves four haptic transducers mounted above four springs which attach to your aluminum profile sim racing rig. This allows SimHub to differentiate between each wheel of your car, and translate in-game data to your cockpit with location-accurate haptics. Learn more about Slip Angle at their website here: You can support this channel by subscribing, liking, and visiting my TeeSpring store here: Join us on Discord here: Join my community for fun online races and championships at the following link: Find me on Twitter: SimRacing604 is a proud supporter of the Driven By Diversity initiative, which aims to to educate individuals and organizations on the value of diversity and inclusion in motorsports. To learn more, visit Thanks for watching SimRacing604, and be sure to subscribe for more sim racing and racing game content. My rig: CPU (AMD Ryzen 9 3900x): Video Card (MSi Radeon RX 6800 XT GAMING X TRIO 16G): Cockpit / Sim Rig (Next Level Racing F-GT Elite): Motion Platform / Seat Mover (Next Level Racing Motion Platform V3): Cockpit Motion Simulator (Next Level Racing Motion Plus): Monitors (ASUS VG279QM): Button Box: Direct Drive Wheelbase (Fanatec CSL DD with Boost Kit): Primary Wheel (Fanatec McLaren GT3 V2): Pedals (Fanatec Clubsport V3 Inverted): Sequential Shifter and Handbrake (SG Combo Pro Black): H-Pattern Shifter (SHH Newt Black): VR Headset (Oculus Rift CV1):
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