Because people are brainlets: The upside-down is NOT EDITED. At the time with enough speed boosts the FOV would go beyond 360 and flip since DE did not implement a cap yet. The proof of this is if you watch segments like 3:19 and clearly see that the chatbox isn’t upside down. You can stop with the 500 IQ big brain comments that clearly show how little you bother with context in a video.
You thought you were getting a Flash reference, but it was me, Ghiaccio!
Special thanks to Elof, Teto, cronix38, Narration, 4holes, Axcellence and AriaSTG for helping make this video possible.
Extra thanks to Narration, cronix38 and 4holes for recording their POVs.
Regarding the upside-down footage: this wasn’t edited. At the time of recording (it’s been patched since), if you had a high FOV, going beyond a certain speed threshold would invert your camera. Basically the theory is that DE made things like Volt give you a “sped up“ FOV slider increase, but never set an upper limit on it - because before Gauss it wasn’t possible to reach buff speeds that would necessitate an FOV slider cap. It’s cool to watch but it was hell from the controls - it wasn’t just nauseating at times, but also made controlling Gauss even more difficult since it effectively inverted your controls relative to what you were seeing.
Also the only footage that was sped up in this video was the very short clip of the Titan escaping the 1AU mission. Just to match the pacing of the video. Everything else is the same speed as it was in-game.
Recording:
Music:
Forge Ahead - Destiny 2 OST
Gas Gas Gas - Initial D OST
You Say Run - My Hero Academia OST
Menacing greenscreen:
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