Robotic Arm Rig with IK skeleton in Houdini | Tutorial + Download

Follow along and learn how to set up a robotic arm rig in Houdini. I use a technique that provides a great degree of control over the process of attaching geometry pieces to a skeleton. We’ll use VOP’s to solve the skeleton IK, then use the ’look-at’ node for the geometry binding process. Rigged in Houdini 19 Skeleton and robotic arm geometry made in Cinema 4D Download the files here:
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