Here is the workflow loop we put together to showcase the functionality of Toolbag 2 at our 2015 Game Developers Conference booth, featuring scene setup and presentation with area lights, camera and post effects, as well as some upcoming features like material ID support and the Marmoset Viewer. And stay tuned for the release of our new Japan and Full Sky pano packs! Thank you very much to Nicolas and Viviane for the example art content.
Artists:
Nicolas Garilhe -
Viviane Herz
1 view
0
0
5 months ago 01:01:09 1
How to Render Materials in Marmoset Toolbag for Beginners
5 months ago 00:22:24 1
Супер реалистичный рендер персонажа в Marmoset при помощи 3d scan
5 months ago 00:11:06 1
Making a stylized plant with Autodesk Maya 2024, Zbrush and Substance
5 months ago 00:42:29 1
ЗАПЕКАНИЕ ТЕКСТУР В MARMOSET TOOLBAG
5 months ago 00:14:02 1
Stylized House with Autodesk Maya 2025, Zbrush, and Substance 3D Painter
6 months ago 00:10:30 469
Фундаментальный курс для 3D-художников «Gamedev Basics»
6 months ago 00:14:23 4
Моделирование гранаты в Blender 3D (Timelapse) - Часть 2
7 months ago 00:12:45 1
Запуск аквариума 30 литров с растениями / aquascape tutorial
7 months ago 00:11:44 1
Intro to Baking - Learn Toolbag 4, Ep. 6
7 months ago 00:26:14 11
Как запекать карты в Marmoset Toolbag
7 months ago 02:08:12 29
Подробный гайд по рендеру в Marmoset Toolbag 01
7 months ago 02:09:33 1
The Awakening Experience w/Rich Lopp + The Leo King: Diddy Eclipse Party! Live in Texas!