Substance Designer - Procedural Carved Wood (pt.1 - the wood)

In this 4-part series we’ll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject. In this 1st video we make a procedural stylized wood material, with togglable ring styles and polish controls. Upcoming videos in the playlist: - making our own chisel mark noise FX maps that can be reused in a variety of materials. - creating a carving engine that will accept grayscale inputs and output them as procedural carvings. - c
Back to Top