Substance Designer - Procedural Carved Wood (pt.1 - the wood)
In this 4-part series we’ll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject.
In this 1st video we make a procedural stylized wood material, with togglable ring styles and polish controls.
Upcoming videos in the playlist:
- making our own chisel mark noise FX maps that can be reused in a variety of materials.
- creating a carving engine that will accept grayscale inputs and output them as procedural carvings.
- c
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