Built for Builders: The Story of AWS and Open 3D Engine
At AWS Game Tech, we listen to our customers. Repeatedly, we hear from game and simulation developers that they want more choices that allow for collaboration, customization, and creative control in their production pipelines. Building 3D tooling from scratch can be cost prohibitive, taking years to develop and require significant resources to maintain. These developers end up choosing either to spend critical dollars reinventing the wheel, or to use proprietary solutions that can be difficult to customize.
As we began building the successor to Lumberyard, we wondered if we could do more. If the ultimate goal is innovation, then developers should not only be able to access technology. They should also be able to contribute to it and grow it. To enable the advancement of innovation through improved access for all, the Linux Foundation has announced the Open 3D Foundation, with AWS seeding the foundation with the Open 3D Engine (O3DE) – a AAA-capable, cr
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