Houdini Tutorial: Procedurally Create Detroit Agate with a Karma Shader

Support us on Patreon: If layers over layers of car paint accumulate in the factory over the years they create grey rocks with magic hidden inside. Once you start to cut and polish these rocks all the individual color layers are revealed and create a color explosion. In this tutorial we’ll build a VEX based Karma shader to mimic this gemstone-like look porcedurally inside of Houdini. Download Scene File: 00:50 Start to build the effect 01:10 Noise deformation 03:45 Turn the polygons into a SDF 04:30 Cut ridges 08:30 Finish the object 09:05 Create a seamless background 10:27 Solaris setup 13:20 Implement the shader 23:45 Mixing the material layers 26:00 Finishing touches
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