Designing for Colour Blindness in Games | Creative Assembly and BAFTA Games
In this BAFTA tutorial, Creative Assembly’s Douglas Pennant gives a practical talk about how the colour blind see the world, and how this can make some video games very difficult to play. Drawing from his own experiences and using examples from the development of Alien: Isolation and Halo Wars 2, & referencing a number of other titles, this talk will expose attendees to best practices and solutions that can help make their games more accessible to the colour blind.
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“GATHERING THE GREATEST“
We gather the greatest talent out there, coming together to craft authentic and detailed experiences of the highest quality.
We focus on our strengths and embrace our uniqueness, collaborating across teams and giving everyone the trust and respect to be masters of their craft.
Creative Assembly is about the right people making the best games.
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“CREATING THE BEST“
Established in 1987, Creative Assembly is one of the oldest and largest UK game developers with over 500 talented staff across state-of-the-art studios in West Sussex, UK and Sofia, Bulgaria.
With quality and authenticity our goals, we devote ourselves to an exceptional level of detail within all our games.
This focus on quality has filled our awards cabinet - from BAFTAs to Ivor Novellos. We owe this to our team of world-class, diverse and multi-national creatives, who unite to craft some of the most renowned gaming experiences, giving our loyal fans worlds in which to immerse themselves.
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