Create a server for your Unity game using .NET Core (Part 2)

Create a custom server using .NET Core and host it in the cloud to act as your games backend. A custom server specifically designed for your game gives you the greatest freedom to deliver your ideal product. Go watch part one: In this video we learn about: Database management using an ORM (Entity Framework) Authentication & Authorization Json Web Tokens (JWT) A bunch of common attack vectors and security tricks Password security (hashing & salting) Environmental variables A custom server you can provide your game with features such as: Achievements, leaderboards, synced player data, guilds, friends lists, real time chatting, loot boxes, matchmaking, player progress, and much much more. Full project on my Patreon: This tutorial is information dense... there’s a huge amount to get through, so buckle up and get ready to learn. ❤️ Become a Tarobro on Patreon: http
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