Superhot: Game Design and Mind Control

Game designer, Piotr Iwanicki, director of the critically acclaimed indie FPS Superhot, explains the game’s design process and how its developers used one simple concept “time moves when you move“ to populate and inform their design process. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates,
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