In this Blender 2.9 tutorial I show you how to use the Multires Modifier for Sculpting. As an example I use the axe model and add the bandages using the multiresolution modifier.
First I add a cylinder to create the basemesh. The I appned th multires modifier to the object and increase the subdivision level to 5, to create a high resolution.
The advantage of the multires modifier when comparing it to the voxel remesh workflow is, that it is non-destructive. The low poly basemesh can be reused and there is a new option called Sculpt base mesh. When you check this, you can change the topology of the mesh in higher subdivion level but the base mesh is adjusted as well.
Another possibility is to sculpt the mesh at a higher subdicion level and then press “Apply Base“ to apply the changes you made to the topology to the base mesh.
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