Snow Simulation Shader for Unity 5.5 | Version 1.0
This is a realtime snow simulation made in Unity.
The terrain uses a second rendering to capture depth from incomming object and then generate a height map used by a tesselation shader. Shadow and lighting are Unity’s built in deferred rendering.
The falling snow is a custom Particle System made with a compute shader that drives a geometry shader. The falling snow is also receive by the terrain , this way snow is added where a particle actually hit the ground.
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