C++ OpenGL Tutorial - 44 - UBO Class and Algorithm Part 1
Part 2:
In this video, we integrate another new shader concept, this time it is Uniform Buffer Objects (UBOs). This gives us access to much more uniform memory in the shader in a more organized manner.
We program a UBO class to represent the buffer (as an extension of the BufferObject class). We also implement an algorithm that iterates through the values associated with the UBO.
• Official UBO Specification (Example given about half way through the file):
• Website:
• Twitter:
• Discord:
• This Github Repo:
• This Playlist:
Listened to the album, One by C418 ().
2 views
248
154
5 months ago 00:04:33 1
Graph reduction
5 months ago 00:16:43 1
Cocos2d-x , , 3.x Windows and Visual Studio Setup
5 months ago 05:27:56 1
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen
5 months ago 04:10:31 1
OpenGL/Vulkan c++ game engine dev: 4 player splitscreen
5 months ago 00:00:24 1
OpenGL c++ game engine dev: Ragdolls, blood, and weapon drop
5 months ago 00:20:18 1
OpenGL Tutorial - 1 | Getting Started | OpenGL in C++ with the GLUT library
5 months ago 00:03:49 1
C++ OpenGL Lesson 1: A Simple OpenGL Project
6 months ago 00:20:03 1
Crypto scam on the Snap store, Warp on Linux, an API for RGB: Linux & Open Source news
6 months ago 00:17:47 1
Mozilla layoffs, Cosmic DE alpha, India bans Proton Mail: Linux & Open Source News