In Defense of Imagination - When to NOT Tell the Whole Story to Players - Extra Credits

SHASN is an epic game of politics, ethics, and strategy, where each player is a politician campaigning for the fate of the nation. Choose policies. Influence voters. Build an empire. What Will You Stand For? Join the Kickstarter at Beautiful visuals and spell-binding stories can be found in games even without photorealistic, over-wrought intensity. We look at examples like Undertale, Dark Souls, and even Overwatch as examples of how “imagination gaps“ can be intentionally designed as a jumping-off point to engage the player even more than if everything was laid out at the start. Follow us on Instagram: Subscribe to Extra Credits for more episodes every Wednesday! Get info about all our shows at ___________ Get your Extra Credits gear at the store! Thanks for participating in this week’s discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: Contribute community subtitles to Extra Credits: Talk to us on Twitter (@ExtraCreditz): Follow us on Facebook: Watch us play games and have fun on Listen to our podcast: Follow us on Instagram: Follow us on Tumblr: ___________ Would you like James to speak at your school or organization? For info, contact us at: ___________ ♪ Intro Music: “Penguin Cap“ by CarboHydroM ♪ Outro Music: “To the Stars” By: Laura Intravia & Stephan Wells
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