LIVE Project Breakdown | Waffles ’n’ Syrup Scene
Live project breakdowns every month with Elly Wade (@itwaselly).
Join Maxon Trainer Elly Wade for her June livestream, where she’ll be breaking down how to recreate this tasty Waffles ‘n’ Syrup scene in Cinema 4D and Redshift. Including modelling procedural waffles, creating soft body simulations, and diving into fun liquid syrup tests. You’ll also learn how to set up the composition, lighting, and texturing all in Redshift too.
Project files will be included!
Maxon Events:
Maxon Training Team YouTube: @maxontrainingteam
00:00:00 Waiting Loop
00:01:34 Welcome
00:02:12 Today’s Topic
00:06:05 Creating a Waffle Object, Cinema 4D
00:06:45 __ About Reference Material
00:07:06 __ Cube as base, Scale
00:07:46 __ Waffle structure, Cube, Cloner
00:11:38 __ Symmetry, Axis
00:13:17 __ Volume Builder, Voxels
00:14:45 __ Volume Mesher
00:15:44 __ Waffle Outer Edge
00:18:09 __ Waffle bake seam
00:18:44 __ Volume, SDF Smoothing
00:20:06 __ Advantage of procedural modeling
00:21:23 __ Displacement Deformer
00:23:23 __ Tip for more details
00:25:46 __ Remesh advantages
00:29:04 __ Reducing mesh density, Remesh
00:30:00 __ Remesh, Symmetry Axis
00:30:46 __ Current State to Object
00:31:28 __ Unwrapping UV, 3D Noise
00:33:49 __ UV Edit
00:36:31 Softbody Animation, Waffle, Cinema 4D
00:37:41 __ Project Simulation Settings, Scale
00:38:38 __ Mesh density and Simulation results
00:39:40 __ Soft and Ridgid mix, Mesh Deformer
00:42:24 __ Mesh Deformer, Simulation combination
00:44:28 __ Improving the low res simulation
00:45:21 __ Simulation Substeps and Rigidity
00:47:25 __ Soft Body, Settings
00:51:07 __ Mesh Deformer and Simulation setup
00:53:54 __ Bake as Alembic [1]
00:54:52 __ Alembic adjustment
00:56:04 __ Make Editable
00:56:46 __ Create a single object
00:58:14 Syrup Session, Cinema 4D
00:59:14 __ Simulation Settings, Scale
00:59:33 __ Liquid Art Directive
01:00:34 __ Liquid Animation - Helix Spline
01:02:42 __ Vertex Map progress control, Growth
01:06:13 __ Vertex Map and Cloth interaction
01:06:28 __ A word about tweaking Simulations
01:06:45 __ Suggested Parameter for Cloth Syrup
01:10:20 __ Finetuning, control viscosity, noise
01:12:43 __ Bake as Alembic [2]
01:14:51 Q Volume vs. Boole
01:16:22 __ Alembic Result
01:16:31 __ Cloth to be more like Liquid, Volume
01:17:33 __ Volume, SDF Dialte Erode, Smoothing
01:18:54 __ Syrup built up only on Waffle, Cache
01:21:07 __ Summary
01:22:36 Previous version
01:24:05 Light and Texture Walk Through
01:24:18 __ Texturing, procedurally
01:24:49 __ Light walk-through, DPP
01:26:00 __ Scene setup, Light, Camera
01:26:48 __ Redshift 3D materials, Asset Browser
01:27:50 Wrapping up, Recap
01:30:04 Thank you and Bye!
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