In this video, you’ll see how dressing a level with a mix of tools in ProBuilder and assets from the Unity Asset Store will help you reflect the intended mood and theme of your prototype.
We’ll be looking at modeling techniques, UV mapping, swapping materials, lighting, post-processing, and more!
Learn more in our Introduction to Game Level Design e-book:
Timestamps:
[0:00] Intro
[0:35] ProBuilder
[01:00] Materials
[01:57] 3D Modeling
[03:03] UV Editing
[06:24] Smoothing
[09:36] ProBuilderize 3D objects
[11:15] Lighting
[12:16] Splines
[14:27] Baking Lightmaps
#gamedev #gamedesign #unity #unity3d #unitytutorial
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