Dragon Age Inquisition in Unreal Engine 5: The Hinterlands Pt.2

Part two of the Hinterlands and part 3 overall of my ’Thedas Magic Mystery World Tour’ where I’m recreating realtime cinematics from Dragon Age Inquisition in Unreal Engine 5, utilizing brand new features such as Nanite and Lumen to bring a new dimension to old environments. If you enjoyed this content and want to see more - please consider giving me a like and subscribe to see the rest of this series! Please NOTE: I am not affiliated with Bioware in any way. This is a FANMADE cinematic tech DEMO inspired by Dragon Age Inquisition - it does not use any assets from the game itself, and as such, does not - and is not supposed to - match up one-to-one to the original. As always, this is not intended to be a direct one-to-one recreation of the original environment art style - but more of a technical demonstration. The constant issue that cropped up was the often almost cartoon-y vibe that the original environments sometimes had, which made the inevitably more realistic UE5 v
Back to Top