Crime Boss | PS5 - Xbox Series S/X - PC | Graphics Comparison | Analista De Bits
Xbox Series S: 1080p/~60fps* (reconstructed from 720p)
Xbox Series X:
- Quality Mode: 2160p/45fps* (reconstructed from 1080p)
- Performance Mode: 1080p/60fps
PS5:
- Quality Mode: 2160p/45fps* (reconstructed from 1080p)
- Performance Mode: 1080p/60fps
PC:
2160p Max. Settings | RTX 4080 | i9 12900K | 32GB DDR5
- Crime Boss ofrece 2 modos de visualización en PS5 y XSX. El modo calidad ofrece mejores settings a 2160p reconstruidos desde 1080p. El modo performance trata de asegurar los 60fps a 1080p.
- Xbox Series S sólo ofrece un modo de visualización a 1080p reconstruidos desde 720p.
- PS5 y XSX desactivan los reflejos SSR en el modo performance.
- XSX presenta mejor rendimiento en el modo calidad con respecto a PS5, pero ambas versiones tienen tienen problemas para mantener los 60fps en este modo.
- La distribución de los elementos del escenario (al menos, las zonas no accesibles por el jugador) varían cada vez que iniciamos el juego. No entiendo la utilidad de esto, pero ocurre.
- Xbox Series S tiene recortes en la mayoría de los settings, y aún así no consigure mantener los 60fps a pesar de la baja resolución.
- La versión de PC denota algo más de trabajo, pero he sufrido algunos crasheos durante la grabación.
- Considero que el juego no está optimizado. Viendo ejemplos como Dead Island 2 con Unreal 4, no hay justificación posible para el estado de las versiones de consola.
- Utilizar reconstrucción temporal en resoluciones por debajo de 1080p no suele dar buenos resultados, y este juego es una prueba de ello.
- Crime Boss offers 2 viewing modes on PS5 and XSX. Quality mode offers better settings at 2160p reconstructed from 1080p. Performance mode tries to ensure 60fps at 1080p.
- Xbox Series S only offers a display mode at 1080p rebuilt from 720p.
- PS5 and XSX disable SSR reflections in performance mode.
- XSX has better performance in quality mode compared to PS5, but both versions have problems maintaining 60fps in this mode.
- The distribution of the scenery elements (at least, the areas not accessible by the player) varies every time we start the game. I don’t understand the point of this, but it happens.
- Xbox Series S has clipping in most of the settings, and still fails to maintain 60fps despite the low resolution.
- The PC version denotes a bit more work, but I suffered some crashes during recording.
- I consider that the game is not optimized. Looking at examples like Dead Island 2 with Unreal 4, there is no possible justification for the state of the console versions.
- Using temporal reconstruction at resolutions below 1080p does not usually give good results, and this game is proof of that.
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