#unity3d #madewithunity #3d #3danimation #3dart #maya #character #3dcharacter #learn3d
This video shows a character pipeline where an animation’s facial rig is built specifically to drive a Ziva simulation within the character FX stage with emphasis on keeping the tissue fully dynamic.
To download the referenced example file, find it here!
- The “Move This“ handle is pre--animated like in the video, feel free to modify it.
- The handle includes a Noise value that you can use to shake the bone the tissue is attached to.
Extra animation to go along with this video:
I hope you find this helpful!
Tools:
Autodesk’s Maya
Ziva VFX
Zbrush
Foundry’s Nuke
0:00 Intro
0:34 Backstory
1:32 Items To Change
2:18 Ivan Face Rig
3:21 Test Animation
3:39 Simulated Face
4:08 Setup Simulation
4:25 Attachments For Muscles
5:04 Alt Versions
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