Unreal Engine Tutorial: Water Simulation (Gerstner, Circular Waves)
In this video, I show how to make:
- General sine waves
- Gerstner waves
- Circular waves
Including world position offset and normals. This video is replacing two old videos.
Slide deck:
#slide=
Timestamps:
00:00 - Intro
00:56 - Make mesh
03:21 - Sine visualization
09:44 - Nyquist Frequency
11:37 - General Sine Equation
18:14 - Generic Normals
20:17 - Deriving Normal Equations
22:40 - Adding Normal
26:34 - Converting to Material Function
31:16 - Adding Gerstner Functionality
38:17 - Gerstner Normals
43:45 - Create Material Instance
48:48 - Add Multiple Gerstner Waves
58:17 - Circular Waves
1:03:24 - Circular Wave Fall Off
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