Take a trip back in time and watch me attempt to build a 3D graphics engine in AppleSoft BASIC on a restored Apple II computer! Can I render a spinning cube? Code:
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🍎 Basic Programming Reference Manual: II Documentation Project/Software/Languages/Applesoft BASIC/Manuals/Applesoft II BASIC Programming Reference
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🚂 112 3D Rendering with Rotation and Projection:
🚂 173 AppleSoft Basic Snake Game:
🚂 174 AppleSoft Basic Fractal Tree:
Timestamps:
0:00 The future of computer graphics!
0:39 Viewer comments
1:58 Editing code in BASIC
3:28 Floppy Emu disk emulator
5:09 Double buffered animation
6:55 Initialize high resolution graphics for 2 pages
7:42 Animating a line
8:50 CALL to clear the screen
9:22 Switching screens
13:18 The “draw loop“
14:55 Rotate a line
15:45 Add points
16:36 Add a subroutine that draws a line between two points
17:55 Scaling the line
20:55 Matrix Multiplication for Rotation
29:26 Animate rotation
32:00 Clear background
33:17 Subroutine to add the points of a cube
35:40 Subroutine to draw the lines
36:46 Incorporating matrix math.
40:24 Edit code to add more points
41:46 Connect the points to draw a cube
43:03 Beautiful, 3D rotating cube!!
43:17 x-axis rotation
43:52 Ways to optimize the code
44:42 Can you add perspective projection?
45:08 See you next time on Coding Together!
Editing by Mathieu Blanchette
Animations by Jason Heglund
Coding Together Theme by Will from America ()
Eye of the Tiger cover by Leon from @neo
Additional music from from Epidemic Sound
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#3dgraphics #1980s #appleii #matrixmath #basic
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