Create Dynamic Water Ripples With Geometry Nodes And This Crazy Trick: Blender 3.6
In this video we create some dynamic water ripples. I got the math for adding the gradient to time and plugging it into a texture from @PrismaticaDev video on sin distance fields.
Also I don’t wanna talk about how many ummmms I edited out of the recording and I still didn’t get them all (sorry not sorry)
Project file:
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