A slightly more complex example, setting up one of the Animation Fundamental Rigs accessible here:
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- 00:00 Setup
- 01:20 Assigning Markers
- 02:53 IK Legs
- 05:52 Tuning Shapes
- 07:45 Replace Meshes
- 08:45 Preview Current State
- 09:55 Anatomical Limits
- 20:55 Self Collisions
- 23:35 Retargeting
- 28:20 Split Mesh
- 30:10 Playing Around