Efficient Techniques for Building 3D Environments With James A.J. Miller
Learn a variety of industry-proven techniques for Nuke, Clarisse, Houdini, SpeedTree, Maya & more in this 3-hr workshop by James A.J. Miller:
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This workshop by James A.J. Miller, Environment Artist at DreamWorks Animation, begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity for James to cover the importance of Triplanar materials, take a look at Houdini’s Terrain tools, look at modeling to shot requirements, as well as scattering in Clarisse. This then sets things up perfectly to lead into AOVs in Nuke, where James dives into an explanation about what they are, and how artists can use them to their advantage. He demonstrates how to install Gizmos as well as his best practices for when to use AOVs in Nuke before returning
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