Hollow Knight is an incredibly competent game on pretty much all fronts. In my opinion, Hollow Knight is a masterpiece and we will discuss all the things that make it so great in detail in this Hollow Knight retrospective. However - the one thing that I find most fascinating about Hollow Knight is an aspect of the game that is seldom discussed.
The most fascinating aspect of Hollow Knight is that it exists in the first place - because to put it mildly - Hollow Knight’s existence should not be possible.
Hollow Knight was developed by only three people, in roughly three years.
Three people managed to produce a game that looks this beautiful, features a combat system with a skill ceiling this high, crafted a beautiful world this big, wrote lore that deep, and crafted gameplay this fluid.
Three people did a job that puts most teams of 60 people that work for half a decade on a game to shame.
How did three pull this off?
In this Hollow Knight retrospective, we are going to investigate this question. We are going to find out how it is possible that Hollow Knight even exists!
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--------- Timestamps
00:00:00 - Intro
00:02:47 - Core Systems
00:15:31 - Pacing & Geo
00:27:03 - The Cannibals of the City of Tears (Lore Discussion)
00:36:04 - Deepnest
00:46:00 - Bosses
01:06:35 - The Hollow Knight’s Burden (Story Discussion)
01:14:35 - The Colosseum of Fools (Economical Game Design)
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-------------------Credits for the Music
Hollow Knight OST: “Truth, Beauty and Hatred”, “City of Tears”, “Kingdoms Edge”, “Nosk”, “Radiance”, “Broken Vessel”, “Mantis Lords”, “Grimm”, “Sealed Vessel”,
Duck Tales NES OST - “Title Theme”
The Legend of Zelda: Ocarina of Time OST - “Gerudo Valley”, “Song of Storms”
The Legend of Zelda OST - “Title Theme”
Paper Mario: Origami King OST - The Elastic Entertainer Enters
------Holfix
HolFix - Beyond The Kingdom
Additionally, the video uses licensed tracks from
Special thanks to the Hollow Knight title generator over at for generating a lot of titles over the last couple of weeks.
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