Visually See How PBR Shaders Work - Arnold’s aiStandardSurface (and more)
This is a visual demonstration of how PBR shaders work in render engines. How light reacts to surfaces and how different attributes control each behavior.
A complex rig has been created to visually describe these behaviors to make it easier to understand how different attributes control the look of materials.
For the purpose of presentation, Arnold’s new aiStandardSurface shader is used in this rig, however, the concept is valid to any shader and render engine.
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