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Houdini courses:
Welcome to a new Houdini tutorial, Burning Cloth Tear
Vellum & Attribute Growth
We will start this course by creating a simple cloth setup using Vellum.
We will create and animate the collider geometry to drive the main deformations of our cloth.
Using a custom growth solver we will be able to manually delete constraints from the vellum object, causing the cloth to tear.
To have more flexibility, we will create a separate vellum simulation with wind and noise, which we will combine with our main tearing simulation. So we will be essentially layering two separate vellum simulations on top of eachother.
Particles
After we cleanup the geometry, we move on to particles.
We will base our particle emission source on the cloth that we created.
Here we will talk about how to manually interpolate our particle source to create a smooth result withou
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