Talking HITMAN: Agent 47 - Part One

Io-Interactive developers Christian Elverdam, Michael Vogt and Jonathan Rowe sit down and talk about what it’s like to build a game around a silent assassin that doesn’t seem to change so much from game to game. While he may stay bald and deadly, Agent 47 actually changes a lot more than you’d expect. This is part one in an on-going series of videos where a range of developers from Io-Interactive discuss their jobs, challenges and fun aspects of creating Hitman games. For more information on HITMAN go to
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