Resident Evil: Hazardous Battle / Grant vs Cerberi
A quick test of how the Cerberus module works in game. It still requires some refinements, such as a sound bank and correct bullet hit detection, but it already scores well enough.
This video also features an unfinished song made by SonicBlue; the final version should be similar and yet at least twice longer before it loops. Oh yeah, you get to see the auto-aim code at work, too.
As eye candy I’ve used Rusty’s Grant model released a few days ago. It’s too good not to be used for a showcase.