Sanctuary RTS Developer Interview

My interview with Tatsu, a developer working on a simulated projectile RTS game called Sanctuary. Timestamps: 0:00 Intro/What is Sanctuary? 1:07 What is multithreading? 9:23 How familiar will Sanctuary feel to players of Supreme Commander, Total Annihilation, Planetary Annihilation, Ashes of the Singularity, Zero K, etc.? 11:38 Commander units and what made TA great 18:23 Flow/flux/streaming economy 26:21 Sanctuary’s resource system 29:42 Factions, asymmetry, units and scale 49:37 Features at launch 54:27 RTS making a comeback 58:50 Kickstarter/Patreon 1:03:09 Monetization 1:05:50 What have you learned from other simulated projectile RTS games? 1:19:35 Strategic Zoom 1:27:25 3D pathing and bridges 1:32:10 Destructible terrain 1:36:00 Air units 1:41:12 Map verticality 1:44:42 Final words and where to check out Sanctuary Check out Sanctuary: Website: Discord: Patreon: YouTube:
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