This is an entirely personal environment called Trinity Valley that I created inside Unreal Engine 5 following Game constraints (Real Time PS5 and Xbox series X constraints).
Used free (Niagara) for waterfalls and paid Plugins such as Easy Fog and Ultra Dynamic Sky.
First time using the modeling tools to personalized lots of Megascans and Quixel assets so they fit my own needs for this personal project.
This environment includes free assets from Rural Australia and Electric Dreams tech demo.
Other Assets were made in Substance 3D Modeler in VR / in Z-brush.
Ray tracing Nvidia RTX on
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