Creating SpongeBob with Blender, Zbrush and Substance Painter

This video shows a breakdown of Yan Blanco’s SpongeBob fan art. Yan Blanco’s YouTube page: @YanBlanco Full interview: Yan’s Instragram: During this breakdown we discuss how Yan used Zbrush to block-out the character and create the skin wrinkle details, how Yan textured SpongeBob using Substance Painter and how Yan used procedural noises in Blender to create a peeling skin effect and other high-frequency details. Catch the full 1h45 interview at where we also talk about: - Low-res, Zremesher and UDIMs workflow - Blender shader settings - Zbrush export settings - Tips to create cartoon eyes in Blender Chapters: 00:00 Introduction 02:26 Project Presentation 11:06 Texturing with Substance Painter 18:06 Creating the Peeling Sking 23:33 Procedural Noise Details 27:08 Grooming in Blender 30:52 Conclus
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