Houdini Tutorial: Creating An Abstract Wire Sculpture

Support Us On Patreon: One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane. 00:00 - Intro 00:23 - Base Setup 01:48 - VDB Triangular Remeshing 02:55 - Measuring Curvature Gradient 04:00 - Orthogonal Vectors Using Cross Product 06:36 - Scattering Points Onto Edges 09:32 - Setting Up Advection Solver 12:40 - Points to Lines 13:15 - Width Attribute For Rendering 14:35 - Setting Up Octane Render 17:17 - Infamous Last Words Napoleon Scan from Download Project File:
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