Physical Material Mask with 1 Material Slot [UE5 tutorial]

The first 1,000 people to use the link will get a 1 month free trial of Skillshare: Hello! Long time no see. Today we’re covering a highly requested tutorial for those of you who love to optimize your draw calls. If you’re using a layered material using masking, chances are you’re unable to differentiate between which parts of the mesh are which physical material. This is needed if you want to play footstep sounds or spawn particles depending on the surface. Hopefully this video offers some insight in to how I’m handling it in Prismatica! ------------------------------ Patreon: Twitch: Discord: YouTube: Twitter: ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those f
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