Making 3D animation look painterly (it’s easier than you think)
In this video, I’ll go over a surprisingly simple way to make your stylized 3D renders feel like a painting. I do it by painting over Object Space Normal Maps, which is not as scary as it sounds. This technique allows us to capture the feeling of a 2D painting while maintaining the flexibility of 3D.
I used Blender, Substance Painter, Substance Designer, and Rebelle to make the stylized tea kettle scene.
Thanks for watching :)
Instagram:
TikTok: @codygindy
Chapters:
0:00 Intro
0:18 Top Five Favorite Things (about this technique)
2:19 Prerequisites
2:50 3 Basic Steps
3:05 Demo
4:30 Why does this work?
5:30 How Normals Work
6:39 Base color?
7:27 Conversions
Frequently Asked Questions
How do you paint World Space in Substance Painter/How do you paint on two channels at the same time?
In this video, I’m painting on a custom channel. The only reason it’s “world“ is because that’s what I named it. Substance has no idea what it actually is and you can’t preview it as a normal map in the software. You’ll have to export it to your renderer to test it.
Tyson explains the setup in this video:
How do you convert your painted object space map to tangent space?
You can just bake it again to a new image texture, but this time in tangent space. Just make sure your painterly object space normal map is plugged into your shader when you do it.
Can I do this procedurally or semi-procedurally?
Yeah! Check out these videos:
Painterly shader with nodes:
Brush strokes with geometry nodes:
Snapping normals (this one’s in Korean, but is still pretty easy to follow from just the visuals):
Can I paint the normal map in Blender?
Yes! Check out these videos:
#3danimation #blender3d #blender #blendertutorial #3dart #3d #painting #vfx #substancepainter #b3d #stylized
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