My workflow for making game-ready characters
My workflow when creating game ready characters using zbrush, blender, substance painter.
00:00 Zbrush
01:10 Importing to Blender
01:50 Retopology
05:18 UV Unwrapping
10:08 UVPackMaster 2
17:03 Mesh name conventions
19:13 Scaling correctly
22:37 Exporting
25:00 Smoothing
26:21 Importing to Substance Painter
27:04 Baking textures
33:43 Importing textures to Blender
Link to UVPackmaster 2:
Instagram:
Artsation:
Music: Royalty Free Music from Bensound